Sprint 2 - week 1
Good evening,
We have started our second sprint, the goal is to have all features in the game by the end of it. At the end of this sprint we'll feature lock the game and go into polish.
On the art side we started on painting the assets and creating the particle effects.
FX:
first up, the bomb explosion!
Painting;
Our spooky boi finally got the fashion that he deserves. All suited up and face painted for the big occasion. We wanted to be able to color swap out player character to distinguish the from one another. For this we made a mask of the hat, the suit and the pants that we can place a new color over in game based on what player your are.
The bomb and the rocket also got their color treatment! After the texturing process the piñata affect was really sold on us with the pieces of paper nicely popping out now. We made sure that the spiky pieces of metal contrasted strongly with the paper pieces.
As for the ofrenda statue, that's still a work in progress. We will keep you guys posted when it is finished. In the meantime can you guys help us decide on this one question: moss or no moss? We're still wondering if the moss fits our artstyle nicely. What do you guys think?
We also started working on our tileable textures for the ground and vegetation. Also here the contrast between the soft grass and the harder and more defined rocks makes for a nice and readable view.
Files
Get BoomBastic: Calavera Carnaval
BoomBastic: Calavera Carnaval
Join the Explosive Fiesta!
Status | Released |
Authors | Thorquato Peters, Hedera The VVitch, Rhetorical, ydeveux, Sammy |
Genre | Action |
More posts
- The day of the dead, last sprint!May 29, 2023
- Polish, week 1May 22, 2023
- Last sprint of productionMay 15, 2023
- Sprint 2 - week 2May 08, 2023
- Production week 3Apr 24, 2023
- Production week 1 & 2Apr 11, 2023
- Production delayed, more testingMar 27, 2023
- Almost ready for productionMar 20, 2023
- Prototyping, prototyping, prototyping, ...Mar 14, 2023
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