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Devlog
Submission to DAE Game Projects 2023
BoomBastic: Calavera Carnaval
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Devlog
The day of the dead, last sprint!
May 29, 2023
by
Thorquato Peters
Hello and good evening our dear readers! We are exited to present to you our final week of progress that will wrap up this here project of ours. It has been a rocky road getting here but we can all sa...
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Polish, week 1
May 22, 2023
by
ydeveux
Good evening, Production is over and we are now in feature lock. Now all that's left is adding the final touches. On the art side of things we decided to re-work the trees and some of the effects: als...
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Last sprint of production
May 15, 2023
by
ydeveux
Good evening, this will be our last entry before the feature lock starting this week. A few work in progress features have been finished and added to the game this week: The pick-up taco of delicious...
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Sprint 2 - week 2
May 08, 2023
by
ydeveux
Good evening, We have a few updates for you this week: most of the existing assets now have textures, painted in substance painter with some textures made in designer mixed in: a couple new effects ha...
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Sprint 2 - week 1
May 01, 2023
by
ydeveux
#Devlog
Good evening, We have started our second sprint, the goal is to have all features in the game by the end of it. At the end of this sprint we'll feature lock the game and go into polish. On the art sid...
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Production week 3
April 24, 2023
by
ydeveux
Good evening, This week we finally have a centerpiece to tie the whole arena together. And no Dia de Los Muertos would be complete without a proper ofrenda. An ofrenda is an altar where an offering is...
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Production week 1 & 2
April 11, 2023
by
ydeveux
Good evening, The extra testing paid off we now have a much more fleshed out prototype and are ready to dive into production. We'll use this blog to document our first two weeks of production. Since w...
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Production delayed, more testing
March 27, 2023
by
ydeveux
#Devlog
Good evening, We did not yet go into production since we wanted and needed bit more time to have a working and fun prototype. The extra testing involved making new levels that are more compact and int...
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Almost ready for production
March 20, 2023
by
ydeveux
Good Evening, The Mechanics, Art direction and Technical details have all been laid out. Have a sneak peak at our latest prototype: As well as finishing all the necessary documentation, we still had s...
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Prototyping, prototyping, prototyping, ...
March 14, 2023
by
ydeveux
Good news everyone! We have a new gameplay prototype and a target art style for you tonight. From this week on we will divide the log into gameplay and artistry, so you can skip to what you're looking...
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Ready, set, go!
March 06, 2023
by
ydeveux
#Devlog
Good evening, We're the 5 people working on BombTag! Our group consists of 2 programmers and 3 artists Artists: Programmers: Yannick Thorquato Samantha Michelle Semih Our project has started and we ar...
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